Hello guys, with the launch of Season of Discovery Phase 2, we’re going to be giving you the riddles you need to find your runes! This is something I did for Mike’s Warrior last season and it proved quite popular, we had so many requests for riddles for all the classes. So…here we are!
These riddles should provide you with the information you need to find your runes, whilst still keeping the nature of the rune secret and giving you that extra element of riddle-solving. All of them should guide you to the available starting zones, and guide you through the steps you need, but still leaving you with a little bit of puzzle solving!
If you’ve find any of the puzzles to be misleading or too vague, please let me know in the comments or on our discord and I’ll rectify them. Our aim is to give you another way to get your runes in a fun way.
To make these riddles I’ve followed the guides published by the wonderful people over at Wowhead who are working relentlessly to bring the WoW community all the up-to-date information.If riddles aren’t your kind of thing then head over to Wowhead where you can get concise instructions to get the runes you want to get a hold of
These riddles are being written and updated as they are found!
Enjoy your rune hunting!
Last edited: 10/02/2024 13:33 GMT
Rune 1:
Before you go make sure you take, a roar so Challenging it makes foes quake
- Down to the land where needles drop plenty, head to the East and find your effigy
- Stone tombed friend or granite gazed foe? Grab his attention and you’ll soon know
- A gift for you upon your victory, but you still have work, so read it carefully
- Beholden two enemies to face your wrath, take them down, then re-enact
Rune 2:
If you hate Centaurs to Desolace go, kill them all to let them know
- They leave behind something quite dire, but you’re a druid so you’re more than inspired
- This plant is dry and dessicated,it’s fading fast, is there anywhere near that could rememdy that?
- Now all the way North and find it a home, get your prize from the ground and then onwards home
Rune 3:
It’s bug catching time and you’ve been waiting all year! head to the Swamp to talk to an old dear. She waits on the West and she’s eagerly selling, a kit for bug hunters, and its a best-selling
- Try not to get Strangled as you walk through this Vale, next to a lake, no we’re not setting sail. There is work to be done and our little friend knows, at this camp he rests in repose
- Our second critter resides in lands High. He lives in a manor, what a posh little guy!
- The third friend is crying over friends long since lost, in the lands of Desolace you must go at once. He misses his friends and he grieves their loss, but catch him up quick and then back to the Swamps
Rune 4:
Sit a while with those long since past, their remains reside in Desolace. When your legs grow stiff and weary head West to the Campfire, that shall protect and keep thee.
- Accept its guidance and then go forth, down to the area where Kormek haunts.
- A bubbly fella awaits your company, talk to him and then the town of Pirates stumble thee
- Someone awaits you, their throat so dry, they’d tell you what you need but if they talk they may cry. How can you give them a welcoming sip, lubrication of the lips so they might speak?
- Where the Wet meet the High, a boat is tucked away near the water. Use this boat and you shall see a night-elf, speak to her you ought ta
- She will speak and you must answer, be it with violence or eloquent candour
Rune 5:
You must kill what once stood tall, In the Marsh you’ll hear his call
- His bark is certainly worse than his bite, but he remains a fearsome sight
- Take what once was future hope, rotten and putrid, with it elope
- To the haven of druids far, find one of his kin who is much less bizarre
- You must on foot complete this path, to nourish these 4 with water at last
- First to the Highlands and across from a cove, To take care of the first that your meeting fate wove
- Now to the Mountains you must set your sight, this one amongst apples greets you with delight
- Now to the Vale this one stands alone, nurture this one in the way that you’ve known
- This one in Sorrow awaits your company, placate his thirst and you’re finished suddenly
- Back to the haven of druids all, inform your friend of what did befall
Rune 6:
Where the dead do come to pass, make your way down to the camp
- A trinket given is much more than it seems, it reveals the darkness like the sun itself beamed
- Seven are known and Seven to slay, best get going, you’ll be busy today
- This one waits in Sorrow angrily, he waits near a once loved sanctuary
- This one stalks the dead in the wood, end his torture is what you should. He was last spotted admiring the ravens. You’ll find him there where the dead find their haven
- This one stalks the lands on high, take him out, but more to die. Offer him no pointe of Refuge, if he asks for mercy you should cut him loose
- This one creeps the lands unpleasantly, if he was good this might have ended differently. He’s been kicked out of the Fortress, headed now south past archaeologists
- This one now is barren of thought, kill him quick as you ought. He seems to reached a crossroads in life, then headed down South, prepare for a fight
- This one walks upon the land, so desolate, He was Nijely home before he turned South to wait for this
- Return now back where dead do pass, a final one, this is the last. He’s a proper northerner and loves pies and gravy, you think he’d be down South? You’ve gotta be crazy!
- With seven killed and items gained, return the sigil to its home post haste
Rune 1:
This bark has withered and decayed, but the roots that grow in the Highlands remain
- Look around and find it with speed, fish are not known for ignoring their needs
- A mouth full of needles, a ferocious sight. Kill it quick as is your right
Rune 2:
Behold bug hunters, your time has come! To the depths of the swamp you must stumble and run
Find a lady in the West, keen to trade at your behest
Buy a kit to add to your treasures, and hunt for creatures with no feathers
- He hasn’t been strangled in this vale, but the work load might kill him where the land wont prevail. Hes working hard with wood all day, catch him on his break, then be on your way
- This little friend works in a stable, head to higher lands and you’ll be able
To put him in a net and take him with you, there you’ve caught him, and now we move on to… - This poor soul is grieving friends, his soul so desolate, can you make amends?
Head to where the giants rest, you’ll find him here, and end your test
Your kit does now need be returned, head back to the Swamp and see what you’ve earned
Rune 3:
The Ogres of the Badlands are a fearsome lot, but their talent at drawing is… not a lot. Kill the blighters that you see, and get their artwork completely free
- Our old grizzled Dwarf who craves extinction, resides in Stranglethorn killing the Kittens. Aligators, Leopards and whatever he can get, have you met this madman yet?
- Retrieve from him a cage so gleaming, with which you will take a critter’s freedom
- Back to the Badlands, off you go, with your critter pet now in tow.
- Go to the South-West and find a nest, we only want the large one, not the rest. But how to get it out of the sky? Birds are well known for flying up high
- Lure him in he’ll tear and crunch. Kill this monster lest you become lunch
- Back to the Dwarf deep in the jungle, He’ll will give you a rune for your trouble
Rune 4:
This Dwarf hunter is a Mighty Fellow, but we require somewhere mellow
- Leave the camp and go South West, until a buff starts your test
- How can you reveal what cannot be seen? This is urgent, it isn’t a dream
- Defeat your demons, and lock them away, a rune is yours for saving the day
Rune 5:
Sit a while with those long since past, their remains reside in Desolace. When your legs grow stiff and weary head West to the Campfire, that shall protect and keep thee.
- Get your quest and then go forth, down to the area near Kormek’s haunt.
- A goblin inside awaits your company, talk to him and then the town of Pirates stumble thee
- Someone awaits you, their throat so dry, they’d tell you what you need but if they talk they may cry. How can you give them a welcoming sip, lubrication of the lips so they might speak
- Where the Wet Lands meet the High, a boat sits in the water nearby. Use this boat and you shall see a night-elf waiting patiently
- She will speak and you must answer, be it with violence or with eloquent candour.
Rune 6:
Where the dead do come to pass, make your way down to the camp
- A trinket given is much more than it seems, it reveals the darkness like the sun itself beamed
- Seven are known and Seven to slay, best get started, you’ll be busy today
- This one waits in Sorrow angrily, he waits near a once loved sanctuary.
- This one stalks the dead in the wood, end his torture is what you should. He was last spotted admiring the ravens. You’ll find him there where the dead find their haven
- This one stalks the lands on high, take him out, but more to die. Offer him no pointe of Refuge, if he asks for mercy you should cut him loose
- This one creeps the lands unpleasantly, if he was good this might have ended differently. He’s been kicked out of the Fortress, headed now south past archaeologists
- This one now is barren of thought, kill him quick as you ought. He seems to reached a crossroads in life, then headed down South, prepare for a fight
- This one walks upon the land, so desolate. He was Nijely home before he turned South to wait for this
- Return now back where dead do pass, a final one, this is the last. He’s a proper northerner and loves pies and gravy, you think he’d be down South? You’ve gotta be crazy!
- With seven killed and items gained, return the sigil to its home post haste
Rune 1:
These notes are jumbled, a right old mess! I cant make heads nor tales, is this a test?
Head to the city and find a trader, who specialises in reagents and he might aid ya
- Now we can unlock these Trolly histories, go the the vale where thorns could strangle ye
- You’ll need a foe of magical qualities, who wanders around splitting skulls improperly
- Kill them with haste until you get what you seek, Now to find how to translate them, or you won’t take a peek.
Rune 2:
These troublesome trolls just can’t seem to spell, how can we understand what has been misspelled?
- Back to the Vales of Strangling Thorns to kill more enemies, the same as before
- You’re going to slaughter all these zappy bois, they won’t give you their items without some noise
- When you get their notes you need now translate, they are useless if not and it’ll all be too late.
Rune 3:
Thieves are lurking in the mountains, kill them off by my accounting
- They keep their secrets close and near, a piece of paper could they drop here?
- Head to the blacksmith in a ghostly town,the flames long since guttered, How can we burn these coals now?
- Flames may be ignited, a kindling spirit, but before the heat dies out, how do you feed it?
- Roaring and fearsome the forge comes to life, but it brings with it a creature full of nothing but spite
Rune 4:
For this task you will need to cool, the hearts of foes who are too much for you
Gather friends who can end their burning, to get the reward you are all yearning
Head to the needles with your party, there are three enemies who must de departed:
- This consort sits without a prince, on the West go cool its heat
- This lady is screeching quite erratically, hidden in caves where it nests happily
- The third is captured near a lift, kill its captors for the key, but be swift
Rune 5:
Sit a while with those long since past, their remains reside in Desolace. When your legs grow stiff and weary head West to the Campfire, that shall protect and keep thee.
- Get your quest and then go forth, down to the area near Kormek’s haunt.
- A goblin there awaits your company, talk to him and then the town of Pirates stumble thee
- Someone awaits you, their throat so dry, they’d tell you what you need but if they talk they may cry. How can you give them a welcoming sip, lubrication of the lips so they might speak?
- Where the Wet Lands meet the High, a boat is sitting in water close by. Use this boat and you shall see a night-elf waiting patiently
- She will speak and you must answer, be it with violence or with eloquent candour.
Rune 6:
Every good mage loves their books, and the best are hidden in corners and nooks
Collect the tomes to add to you library, but beware the enemies, be quite wary
- The first books sits in Desolace inside a building gathering dust
- The second in Arathi rests, it was left by a camper for other guests
- The third resides in a Marsh, to the top East you should dart
- The fourth book sits amongst the Needles, you can find it proudly center
- The last book waits upon the Mountains,inside a tower waiting quietly
Rune 7:
Where the dead do come to pass, make your way down to the camp
- A trinket given is much more than it seems, it reveals the darkness like the sun itself beamed
- Seven are known and Seven to slay, best get going, you’ll be busy today
- This one waits in Sorrow angrily, he waits near a once loved sanctuary
- This one stalks the dead in the wood, end his torture is what you should. He was last spotted admiring the ravens. You’ll find him there where the dead find their haven
- This one stalks the lands on high, take him out, but more to die. Offer him no pointe of Refuge, if he asks for mercy you should cut him loose
- This one creeps the lands unpleasantly, if he was good this might have ended differently. He’s been kicked out of the Fortress, headed now south past archaeologists
- This one now is barren of thought, kill him quick as you ought. He seems to reached a crossroads in life, then headed down South, prepare for a fight
- This one walks upon the land, so desolate, He was Nijely home before he turned South to wait for this
- Return now back where dead do pass, a final one, this is the last. He’s a proper northerner and loves pies and gravy, you think he’d be down South? You’ve gotta be crazy!
- With seven killed and items gained, return the sigil to its home post haste
Rune 1:
Before you embark on this endeavour, count your Freedom a beloved savior
- In a land so Desolate and betrayed, find the place where Nijel would lay
- A book forgotten rests its pages, pick it up already it’s been waiting ages
- Those who cannot move await your Blessing, do this enough and you complete your testing
Rune 2:
You should gather prayer beads from Arathi and keep them quite safe, for a man waits in Stormgarde who awaits them with haste
- Kill here some foes, pretty much anything will do, as long as they drop a prayer bead for you. Once you have obtained one and wiped off the blood, show it your might and Kill one more foe for good luck
- Now murder all the ogres with malice and glee. Shield their eyes from the Divine, they should not see
- Now turn to the trolls of the Witherbark line, hunt them all until you get a bead so sublime. Now wait for an enemy to cower and flee, stop him in his tracks, and there… Victory
Rune 3:
For this power to be yours, you’ll need a healer to stay the course. Your soul will slip and they can save you. To fulfill the quest that Alterac bade you
- In the Ruins on a Wall, a Skeleton stands as a warning to all. From this soul do take his rune, the rest to be revealed soon
- The Divine interrupts another player and you will be smited, your death now is surely fated. Can this friend help, bring you back from the dead? If they could perhaps fates turn in your favour instead.
Rune 4:
The land is Desolate but still you go, once you’re there locate a cove
- A tool lays here broken and unwanted, pick it up and take it, you’re about to earn it
- There are those located near who bring forth from realms the grotesque with fear. Slay them til they give you what you seek, though it may be torn its importance is great
- Now to the Cathedral where Lion’s sleep, seek an audience with the Pure and meek
- This land is wet but head to the harbor, hold on to the Rigging, or you’ll go no farther
- The body of a bretheren lays battered and torn, take from him his orders then with prayers do adorn
- The lion still sleeping, the pure are still here. Tell her of your journeys and she’ll shed a tear
- Inside this cathedral of such deep-red hue, a foe white as snow is waiting for you. Dispatch her essence, she must not live, then into her quarters to finally give the one who awaits you the peace that he seeks
- With victory secured, we head back to the Pure, Amongst lions she stands waiting for you once more
Rune 5:
Sit a while with those long since past, their remains reside in Desolace. When your legs grow stiff and weary head West to the Campfire, that shall protect and keep thee.
- Get your quest and then go forth, down to the area near Kormek’s haunt.
- A goblin there awaits your company, talk to him and then the town of Pirates stumble thee
- Someone awaits you, their throat so dry, they’d tell you what you need but if they talk they may cry. How can you give them a welcoming sip, lubrication of the lips so they might speak?
- Where the Wet Lands meet the High, a boat is sitting in water close by. Use this boat and you shall see a night-elf waiting patiently
- She will speak and you must answer, be it with violence or with eloquent candour.
Rune 6:
Where the dead do come to pass, make your way down to the camp
- A trinket given is much more than it seems, it reveals the darkness like the sun itself beamed
- Seven are known and Seven to slay, best get going, you’ll be busy today
- This one waits in Sorrow angrily, he waits near a once loved sanctuary
- This one stalks the dead in the wood, end his torture is what you should. He was last spotted admiring the ravens. You’ll find him there where the dead find their haven
- This one stalks the lands on high, take him out, but more to die. Offer him no pointe of Refuge, if he asks for mercy you should cut him loose
- This one creeps the lands unpleasantly, if he was good this might have ended differently. He’s been kicked out of the Fortress, headed now south past archaeologists
- This one now is barren of thought, kill him quick as you ought. He seems to reached a crossroads in life, then headed down South, prepare for a fight
- This one walks upon the land, so desolate,He was Nijely home before he turned South to wait for this
- Return now back where dead do pass, a final one, this is the last. He’s a proper northerner and loves pies and gravy, you think he’d be down South? You’ve gotta be crazy!
- With seven killed and items gained, return the sigil to its home post haste
Rune 1:
There are two ways to achieve your power, in a land of Needles or Mountains Higher
- Needles – In the North are brutish ogres, stomping around with feet like boulders, Kill them all and take their stuff, among their loot you might be in luck
- Mountains – These ogres live right near the snow, Crushing everything as they go.Kill these fellas, they won’t be missed. In their belongings you might find a Gift
Rune 2:
The snake people in Desolace are really a bore, kill them all to show them what for!
- You’ll receive a goody, an Unsettling Vision, to make use of this is now your unholy mission
- The priestess is lazy but she has a buff, one that you want with any luck
- How could you control her, is there even a way? You’ll need to do it ‘fore the end of the day
- Once controlled you get buffed with something intriguing, now inspect the goody you got to see where it leads thee
Rune 3:
To do this you’ll need a handful of friends, a Rogue of Subtlety and Charm will be your best friend
- Head over to Stranglethorn and now begin,if the rogues does what rogues do best you’ll surely win. You need what they’re holding but you can’t win this fight. Time for the rogue to take the spotlight
- When he has the item, his job is done, now you can ignore him and say “take care now, have fun!”
- For now you’ll be needing a mage to assist who knows matters of scrolls and this illegible script
- Head now to the South where a fountain does sit, take from it some water, but you’ll want to be quick!
- With 2 buffs of meditation, make your way back up North, to enter the ruins on the West side, of course
- Behind the chief sits a fountain that longs for some water, splash yours to its side but avoid the Chief’s slaughter
- Interact with the fountain and behold there, a rune! Just watch out for Chieftain’s lest you sing a different tune
Rune 4:
Sit a while with those long since past, their remains reside in Desolace. When your legs grow stiff and weary head West to the Campfire, that shall protect and keep thee.
- Get your quest and then go forth, down to the area near Kormek’s haunt
- A goblin inside awaits your company, talk to him and then the town of Pirates stumble thee
- Someone awaits you, their throat so dry, they’d tell you what you need but if they talk they may cry. How can you give them a welcoming sip, lubrication of the lips so they might speak
- Where the Wet Lands meet the High, a boat is tucked under a bridge close by. Use this boat and you shall see a night-elf waiting patiently
- She will speak and you must answer, be it with violence or with eloquent candour.
Rune 5
The Echoes of the lost are crying out, visit the dead with mind free of doubt
- The first lays still in Monastery grounds sleeping, wish him farewell and then go on creeping
- The second sits watching from lands up on high, tending the farm, my what a nice guy
- The one likes the Marshes and rests here serene, among other dead is where he’ll be seen
- This one full of Sorrows still loves this pool, bring him now with you, there is much still to do
- We need to read books held by red-garbed fanatics, our new friends will be needed unless you want to stay static
- The Priest respects the will of the dead, the Mage stands High and looks ahead, The Warrior has Sorrow for his many deeds, The Paladin Forevermore misses his steed
Rune 6:
Where the dead do come to pass, make your way down to the camp
- A trinket given is much more than it seems, it reveals the darkness like the sun itself beamed
- Seven are known and Seven to slay, best get going, you’ll be busy today
- This one waits in Sorrow angrily, he waits near a once loved sanctuary
- This one stalks the dead in the wood, end his torture is what you should. He was last spotted admiring the ravens. You’ll find him there where the dead find their haven
- This one stalks the lands on high, take him out, but more to die. Offer him no pointe of Refuge, if he asks for mercy you should cut him loose
- This one creeps the lands unpleasantly, if he was good this might have ended differently. He’s been kicked out of the Fortress, headed now south past archaeologists
- This one now is barren of thought, kill him quick as you ought. He seems to reached a crossroads in life, then headed down South, prepare for a fight
- This one walks upon the land, so desolate, He was Nijely home before he turned South to wait for this
- Return now back where dead do pass, a final one, this is the last. He’s a proper northerner and loves pies and gravy, you think he’d be down South? You’ve gotta be crazy!
- With seven killed and items gained, return the sigil to its home post haste
Rune 1:
Thousands of Needles doesn’t sound great for camping, but in the North-West you’ll find a site where you should go stamping
The largest person left their goodies, find their treasure and get looting
Rune 2:
Instructions start at level 30, await a letter to you most urgently
- Inside a village of Silver hewed Pines, a hut sits next to where Arugal hides.
- Inside the hut and upon the floor, you’ll find a chest with instructions in store
- Yes you’re ugly, you’ll need to hide. Go to the Monastery in a Glade to find your disguise
- Head to the stables, rummage around, there in a box your outfit found
- Find a Scryer rather busy, pick their pocket, quickly, quickly!
- Take their key and unlock a door, something cries out to you that you cant ignore
- Now to the Graveyard in a forlorn corner, sit on a bench for your future to ponder
- Now across to the other side, this bench is nicer, so sit your behind
- Once your breath is no longer heavy, go down right where the dead greet thee
- Find a chest hidden amongst its chambers, then back to the library and out of danger
- Now to the gallery, but no leisurely stroll, a box holds an eye, you near the end of your role
- Go back to the hut in the silvery pines, return to the box your sighted prize
- Leave now to a city and do not look back, await a message with a box to fit in your pack
- Head now to the pines one last time, to the hut and the chest you thought you’d left behind
Rune 3:
As a rogue you’re used to methods most violent, a vale of strangles sounds just the place for worshipers of silence
- You head for a compound, a stone tower stands tall, head inside and you’ll find a man enslaved for all
- To free him you’ll kill some mobs in a cave, the key won’t willingly be given, they just won’t behave
- Return to the tower, and now use the key, free the man and he will now flee
- To the town of the pirates return now with haste, the Captain you’re seeking is fishing today
Rune 4:
Sit a while with those long since past, their remains reside in Desolace. When your legs grow stiff and weary head West to the Campfire, that shall protect and keep thee.
- Accept its guidance and then go forth, down to the area where Kormek haunts.
- A bubbly fella awaits your company, talk to him and then the town of Pirates stumble thee
- Someone awaits you, their throat so dry, they’d tell you what you need but if they talk they may cry. How can you give them a welcoming sip, lubrication of the lips so they might speak?
- Where the Wet meet the High, a boat is tucked away near the water. Use this boat and you shall see a night-elf, speak to her you ought ta
- She will speak and you must answer, be it with violence or eloquent candour
Rune 5:
You’ve drunk too much and lost your edge,The dart missed the board and went over the hedge.
Stuck in a tree, now you’re full of sorrow. Disarm your fears, you’ll feel better tomorrow
Rune 6:
Where the dead do come to pass, make your way down to the camp
- A trinket given is much more than it seems, it reveals the darkness like the sun itself beamed
- Seven are known and Seven to slay, best get going, you’ll be busy today
- This one waits in Sorrow angrily, he waits near a once loved sanctuary
- This one stalks the dead in the wood, end his torture is what you should, he was last spotted admiring the ravens. You’ll find him there where the dead find their haven
- This one stalks the lands on high, take him out, but more to die. Offer him no pointe of Refuge, if he asks for mercy you should cut him loose
- This one creeps the lands unpleasantly, if he was good this might have ended differently. He’s been kicked out of the Fortress, headed now south past archaeologists
- This one now is barren of thought, kill him quick as you ought. He seems to reached a crossroads in life, then headed down South, prepare for a fight
- This one walks upon the land, so desolate. He was Nijely home before he turned South to wait for this
- Return now back where dead do pass, a final one, this is the last. He’s a proper northerner and loves pies and gravy, you think he’d be down South? You’ve gotta be crazy!
- With seven killed and items gained, return the sigil to its home post haste
Rune 1:
There in the Needles rest some beasts with threadbare feathers and stinging teeth
Before you go, make sure you take some Silken Thread for repairs to make
- You need to kill some mighty serpents, 3 of their teeth will be important
- These awful crones are draped in feathers, you need 10 to add to your treasures
Praise the spirit of the wind, an alter to aim for your soul will sing
On top of the bluff produce your offerings, a leap of faith for your prize you’ve been wanting
Rune 2:
The land is a dump, there are thousands of needles, honestly I’m sure this isn’t legal!
- The people in this town just don’t care, they’re free as the wind and their souls are bare
- Your quick visit won’t go wrong, a Mushroom shaped rock won’t take too long
Find it there and atop it sits, a chest for you to reward your wits
Rune 3:
The highlands are home to many ogres, big and strong and with fists like boulders
- At the West go kill them quick, a rod to snatch, and then you’ll click
- Atop a mountain place it gently, into the soil, you’ll watch it attently
- Strike it now with lightning’s power, it is an awesome sight, now do not cower
- An Ogre arrives who is big and strong, but with elemental power you cannot go wrong
Rune 4:
At Level 30 to the Kraul you go, a Crystal Vial in your pack before you go, Killing Charlga and all she knows.
- Take the scroll upon her death, to the Needles, take a deep breath
- Rau awaits of her own free will in a post where the wind is incredibly still, give her the scroll and she will advise you, Tarren Mill is now where you should beeline to
- Follow the river as it heads North, Find Bath’rah and pray to him first
- Now to Desolace to slay elementals, 10 Wind Orbs is what you aspire to
- Dustwallow now, Elementals again, water orbs this time and the number? Yes, 10
- Badlands we go and you’ll never believe it, Elementals we seek because we just couldn’t leave it. 10 again as now is custom, Collect them up and return to Tarren
- Bath’rath is chuffed with those Elemental goodies, give him your vial and he’ll fill it no worries
- Return to the post where the wind is free, where we’ll give the Vial to Cliffrunner then she returns it to thee
- Drink the vial, do not question it, talk to the flight master, and just accept it
- Kill the Elemental and the caster, loot the eye to avert disaster
- Return to Bath’rah who waits with glee, he hates Elementals so he has a gift for thee
If you should die talk to the guide, do not resurrect or woe betide!
Rune 5
This magister of Desolace is plenty of trouble, I think he may be a bit drunk as he’s seeing Dubel
- Kill him with malice and greed aside, then to the gates of the Orcs we venture this time
- This tree stands alone, yet he is full of Wisdom, tell him your tale and then of his wisdom he’ll give some
- Back now where it all began, the crumbling heart of Mauradon
- Draped in purple shed a tear, but pick it up now you can’t leave it here
- Draped in Orange the same thing applies, make sure your tear is taken, let there be no surprise
- Back to the Tree now and then on we go, to speak to an archdruid with hooves in his home
- Seek now a master of flight to go speak, he’ll take you away to where druids speak
- The keeper awaits you and sees that you’re itchy, he has just the thing, this salve smells quite sickly
- You sense a corruption in the glade of the moon, cover it in salve, as its the common sense thing to do
- Once you’re victorious, a gift now to take, but 25 times you have more bones to break
Rune 6:
Sit a while with those long since past, their remains reside in Desolace. When your legs grow stiff and weary head West to the Campfire, that shall protect and keep thee.
- Accept its guidance and then go forth, down to the area where Kormek haunts.
- A bubbly fella awaits your company, talk to him and then the town of Pirates stumble thee
- Someone awaits you, their throat so dry, they’d tell you what you need but if they talk they may cry. How can you give them a welcoming sip, lubrication of the lips so they might speak?
- Where the Wet meet the High, a boat is tucked away near the water. Use this boat and you shall see a night-elf, speak to her you ought ta
- She will speak and you must answer, be it with violence or eloquent candour
Rune 7:
Where the dead do come to pass, make your way down to the camp
- A trinket given is much more than it seems, it reveals the darkness like the sun itself beamed
- Seven are known and Seven to slay, best get going, you’ll be busy today
- This one waits in Sorrow angrily, he waits near a once loved sanctuary
- This one stalks the dead in the wood, end his torture is what you should, he was last spotted admiring the ravens. You’ll find him there where the dead find their haven
- This one stalks the lands on high, take him out, but more to die.Offer him no pointe of Refuge, if he asks for mercy you should cut him loose
- This one creeps the lands unpleasantly, if he was good this might have ended differently. He’s been kicked out of the Fortress, headed now south past archaeologists
- This one now is barren of thought, kill him quick as you ought. He seems to reached a crossroads in life, then headed down South, prepare for a fight
- This one walks upon the land, so desolate. He was Nijely home before he turned South to wait for this
- Return now back where dead do pass, a final one, this is the last. He’s a proper northerner and loves pies and gravy, you think he’d be down South? You’ve gotta be crazy!
- With seven killed and items gained, return the sigil to its home post haste
Rune 1:
All good warlocks rain hellfire, make sure you can or you’ll expire
There are two places you could go, Strangling Thorns, or Needles-to-go
- Stranglethorn: Behold the arena of limitless power, inside it hides a warlock who looks quite dour.
- Needles: To the West is a lonely consort, a warlock on the ground evidently came up short
Interacting with these fellows starts your test, use the powers of hell to prove you’re the best.
Rain down fire upon you enemies, and yourself like a masochistic felony
Feel the burn, you don’t need to expire, for a new power for you to acquire
Rune 2:
In a land so desolate you seek the shade, in a Southern ravine you’ll go, don’t get waylaid
- A sacrifice waiting, for a warlock most cruel, show this ritual your power, prove you are no fool
- You’ve angered the hells and it sends forth a foe, with guile and with power, you’ll lay her down low
Rune 3:
For this one you need to acquire previous knowledge, Metamorphosis should not be a conflict
- You’re 30, you’re flirty, you just got a mail, no it isn’t a demonic contract, it’s more like a hail
- Go back to where the land is bleak and Barren, talk to Ander, looking like a warlock couldn’t be more apparent
- Now to the Ashen, where you’ll see two elites, use now your potion and get past them with ease
- There is a tree that is not what it seems, inspect it and take that what falls from its leaves
- Go back to Ander, but beware of the curse, how could you save yourself, with some kind of ward?
- A vessel for Souls, what a valuable treat, know an engineer who could craft one right quick?
- Once you have it to the Desolate go, to the coven of a horned beast, bring the vessel before you go
Rune 4:
Where do I Keep my Storms? In the lands up on High, go there I beseech you, you’ll soon find out why
- These are no warlocks, they are barely magicians, kill them and then from their pendants free them
- These minions of void are they even alive? If they have souls you must surely deprive. But how do you take the soul of another, through wit or through guile or something quite other?
- Souls and these pendants make quite the spark, a prism is useful to see through the dark
- Be wary though Warlock, for something awaits, it hungers for you for it has not yet ate
Rune 5:
Sit a while with those long since past, their remains reside in Desolace. When your legs grow stiff and weary head West to the Campfire, that shall protect and keep thee.
- Accept its guidance and then go forth, down to the area where Kormek haunts.
- A bubbly fella awaits your company, talk to him and then the town of Pirates stumble thee
- Someone awaits you, their throat so dry, they’d tell you what you need but if they talk they may cry. How can you give them a welcoming sip, lubrication of the lips so they might speak?
- Where the Wet meet the High, a boat is tucked away near the water. Use this boat and you shall see a night-elf, speak to her you ought ta
- She will speak and you must answer, be it with violence or eloquent candour
Rune 6:
Where the dead do come to pass, make your way down to the camp
- A trinket given is much more than it seems, it reveals the darkness like the sun itself beamed
- Seven are known and Seven to slay, best get to it, you’ll be busy today
- This one waits in Sorrow angrily, he waits near a once loved sanctuary
- This one stalks the dead in the wood, end his torture is what you should. He was last spotted admiring the ravens. You’ll find him there where the dead find their haven
- This one stalks the lands on high, take him out, but more to die. Offer him no pointe of Refuge, if he asks for mercy you should cut him loose
- This one creeps the lands unpleasantly, if he was good this might have ended differently. He’s been kicked out of the Fortress, headed now south past archaeologists
- This one now is barren of thought, kill him quick as you ought. He seems to reached a crossroads in life, then headed down South, prepare for a fight
- This one walks upon the land, so desolate,He was Nijely home before he turned South to wait for this
- Return now back where dead do pass, a final one, this is the last. He’s a proper northerner and loves pies and gravy, you think he’d be down South? You’ve gotta be crazy!
- With seven killed and items gained, return the sigil to its home post haste
Rune 1:
Just because you’re a warrior, you cant forget your training, to the south of the Needles you should be aiming
Waiting for you upon the flats are 3 stalwart stone-clad chaps
- The first awaits your killing blow, Execute him when he’s low
- The second stares at you rather defiantly, direct his gaze and he’ll yield compliantly
- The third is brazen and undeterred,Make use of your shield for a reward earned
Rune 2:
You must wield something from a dead tree, and for that of course you’ll need Arathi
- You need to find people who make trolling a habbit, kill them and then you can steal their mallet
- Head into a cave with your new found toy, a gong to be struck! You can’t wait, Oh boy!
- Give it a great wallop and oh what do we see? You’ve summoned a fella who looks quite mad to me
Rune 3:
The chaps in Alterac have cooking so terrible, they’re just like Mike with recipes illegible
- This travesty is something you really must taste, so kill them for their recipe, you must have it post haste
- Gordon Ramsay would not have this food be eaten, so find another chef in the Highlands to beat him
- You’ll need some ingredients, as is only fair, but no home delivery so back you go out there
- Gryphons look tasty, so grab some of those, You’ll find them where Brad walks the Hills don’t you know
- This spice is so boring it should be illegal, it tried to get drowned in the ship like a weasel. Go to the Highlands and seek where it rests, it was being transported by those who taste detest
- This land is Bad and so is their beer, the perfect thing for a meal who hearts will not cheer
- With Sorrow you accept that you must be from Manchester, your cooking is so awful you must be a jester. Might aswell kill some spiders and take their venom, put it in the stew and teach yourself a lesson
- The meal you made is so offensive even the chef would like to end it. Kill him to take pity for what you had him make, and then at last a rune to take.
Rune 4:
Sit a while with those long since past, their remains reside in Desolace. When your legs grow stiff and weary head West to the Campfire, that shall protect and keep thee.
- Get your quest and then go forth, down to the area near Kormek’s haunt.
- A goblin there awaits your company, talk to him and then the town of Pirates stumble thee
- Someone awaits you, their throat so dry, they’d tell you what you need but if they talk they may cry. How can you give them a welcoming sip, lubrication of the lips so they might speak?
- Where the Wet Lands meet the High, a boat is sitting in water close by. Use this boat and you shall see a night-elf waiting patiently
- She will speak and you must answer, be it with violence or with eloquent candour.
Rune 5:
He isn’t Bad but he is lonely, walking on the west side slowly. He needs it not but yet still seeks like minded fellows, he’d like to meet.
If you see him, test your strength, prowess in battle grants you success..
Rune 6:
Where the dead do come to pass, make your way down to the camp
- A trinket given is much more than it seems, it reveals the darkness like the sun itself beamed
- Seven are known and Seven to slay, best get to it, you’ll be busy today
- This one waits in Sorrow angrily, he waits near a once loved sanctuary
- This one stalks the dead in the wood, end his torture is what you should, he was last spotted admiring the ravens. You’ll find him there where the dead find their haven
- This one stalks the lands on high, take him out, but more to die. Offer him no pointe of Refuge, if he asks for mercy you should cut him loose
- This one creeps the lands unpleasantly, if he was good this might have ended differently. He’s been kicked out of the Fortress, headed now south past archaeologists
- This one now is barren of thought, kill him quick as you ought. He seems to reached a crossroads in life, then headed down South, prepare for a fight
- This one walks upon the land, so dead He was Nijely home before he turned South to wait for this
- Return now back where dead do pass, a final one, this is the last. He’s a proper northerner and loves pies and gravy, you think he’d be down South? You’ve gotta be crazy!
- With seven killed and items gained, return the sigil to its home post haste